Public Test Server: Deathsword Update

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Public Test Server: Deathsword Update

Post  Boinkzoink on Wed Nov 12, 2008 10:53 am

Link: Herald Article
Source: www.warhammeronline.com


"
Update 7:15PM EST 11/11/2008: Due to unforeseen issues, Deathsword will remain offline until further notice. We apologize for any inconvenience this may cause and invite you to rejoin us on the Public Test Server to test the changes in 1.0.5 when it is brought back online.

Greetings!

The Public Test Server: Deathsword is now offline for an update. We anticipate the server to be back online by 7PM EST.

With your feedback on 1.0.5 we've been able to pull together a lot of great additions and fixes to reported problems. Your assistance has been invaluable in our efforts to make 1.0.5 better. We encourage you to continue playing on the Public Test Server when you are able and submit bug reports and feedback.

Thanks for helping us make WAR a better game, below you will find all of the great features and fixes for this update...enjoy!

Combat and Careers

Healer Archetype

* Restorative Burst: The tooltip for this tactic will now correctly state the number of Action Points gained when triggered.


Tank Archetype

* Champion's Challenge: Neither the player nor the player’s enemy may be knocked back while this Morale ability is in effect.

* Juggernaut: This ability will only fire when the player is rooted, snared, silenced, or disarmed.

* Raze: This channeled ability will no longer be interrupted while on the move.


Dwarf Racial Tactics

* Stoutness of Stone: This tactic will once again reduce the effectiveness of Stuns and Knockdowns.


Archmage:

* Boon of Hysh: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

* Wild Healing: This tactic will now correctly provide a 50% reduction to AP costs on direct healing abilities when triggered.

* Funnel Essence: This ability will now correctly behave like a channeled ability.

* Radiant Gaze: This ability will now correctly reduce the target’s chance to critically hit and reduce their damage by the correct amount.

* Storm of Cronos: This ability will now correctly reduce Spirit resistance for the correct amount.

* Balanced Mending will now correctly provide a bonus to heals on other players, and a penalty to heals on the caster.

* Increased Conductivity: This Tactic will now increase the damage for all abilities listed in the tooltip.

* Rain Lord: The tooltip for this effect will now list all stats affected.


Bright Wizard

* Combustion mechanic: Chance to critical hit based on combustion level has been reduced.

* Combustion mechanic: Chance to cause a Miscast and damage yourself based on combustion level has been reduced.

* Choking Smoke: This ability now has no build time.


Chosen

* Blast Wave: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

* Bane Shield: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

* Quake: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

* Bane Shield: The damage for this ability is now considered Spiritual Damage


Disciple

* Rend Soul: This ability now returns 350% of the damage done, and the setback amount has been reduced to half a second.

* Curse of Khaine: The effect of this ability has been reduced to 50%.

* Covenant of Celerity: This ability will no longer stack with other snares, and the effect can now be removed with snare cleansing abilities.

* Flay: This ability is now considered a snare and can be removed with snare cleansing abilities



Engineer

* Self Destruct: This ability will now correctly knock all targets down and kill the turret.

* Barbed Wire: This ability will now correctly root all players.

* Friction burn: This ability will now work correctly when there are no targets in the area.

* Strafing Run: This ability now has less delay before damaging and knocking back the target.


Ironbreaker

* Oath Friend: The rate at which Grudge is generated has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 10 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 3 Grudge every time the Oath Friend is attacked.

* Avenging the Debt: The heal value of this ability has increased.

* Away With Ye: The Grudge cost for this ability has been reduced to 25, and the cooldown has been decreased to 10-seconds.

* Grumble An’ Mutter: The heal value of this ability has increased.

* Oathbound: The Grudge cost for this ability has been reduced to 15.

* Shield Sweep: The Grudge cost for this ability has been reduced to 25.

* Watch An’ Learn: The Grudge cost for this ability has been reduced to 15, the damage has increased, and the cooldown has increased to 10 seconds.

* Axe Slam: This Morale Ability will now correctly gain benefit from Mastery into Path of Stone.

* Strength in Numbers: This Morale Ability will now correctly gain benefit from Mastery into Path of Vengeance.


Magus

* Daemonic Lash: The tooltip for this ability no longer displays an incorrect cooldown time.

* Seed of Chaos: The AoE damage for this ability will once again fire at the end of the damage over time.


Marauder

* Mouth of Tzeentch: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack


Runepriest

* Rune of Restoration: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

* Rune of Nullification: The effect of this ability has been reduced to 50%.


Shaman

* Bleed fer Me: Fixed a bug which caused this ability to heal for incorrect amounts when used with WAAAGH.

* Nuthin' But Da WAAAGH: This ability now works correctly on players other than the caster.

* Bigger, Better, An' Greener: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.


Squig Herder

* Squig Squeal: This ability’s damage over time will now fire on the target correctly.


Sorcerer

* Dark Magic mechanic: The chance to critical hit based on Dark Magic level has been reduced.

* Dark Magic mechanic: The chance to cause a Miscast and damage yourself based on Dark Magic level has been reduced.

* Stricken Voices: This ability is now instant cast.

* Word of Pain: This ability is no longer a Willpower reduction, and will now lower the target’s Spirit resistance instead. The effect will last 15 seconds and deal a large amount of damage after the effect wears off. The need to stack this ability has been removed, and it now has a 10 second cooldown time.

* Triumphant Blasting: The tooltip for this ability now correctly states that it will knock down mobs.

* Surging Pain: This ability now builds 10 Dark Magic.

* Umbral Fury: This ability has been renamed to Frozen Fury. The tooltip now points to the correct ability name that it effects.

* Tapping the Dark: The tooltip for this ability now refers to the correct ability that it effects.


Swordmaster

* Crashing Wave: This ability will now knock targets down every time.

* Perfect Defenses: Players will now properly receive the bonuses to defense while in Improved and Perfect Balance

* Sapping Strike: The Action Point drain on this ability will now work correctly.

* Shadow Blades: The damage done with this ability can no longer be defended against.


Warrior Priest

* Divine Assault: This ability now returns 350% of the damage done, and the setback amount has been reduced to half a second.

* Divine Shock: This ability will now fire when there are no targets in the area.


White Lion

* Thin the Herd: This ability will now have the correct range.

* Pack Assault: This ability will now correctly grant all group mates the extra damage.

* Cull the Weak: This ability will now have the correct range.


Witch Hunter

* Seeker’s Blade: This ability will now check for an Ailment before firing.

* Burn Away Lies: This ability will now trigger Blessed Bullets.


Zealot

* Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

* Boon of Tzeentch: The tooltip for this ability now displays the correct range.

* Storm of Ravens: The tooltip for this ability now displays the correct range.

* Chaotic Agitation: The tooltip for this ability will now display the correct frequency for damage pulses.

"
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